-Art Direction

W ith the release of Tiger Woods PGA Tour 13, I completed a 3-years production plan that I started with Tiger Woods PGA Tour 11 to improve the visual quality of the environments and to support dynamic lighting.

Creating visual targets, I drove the graphical implementation of multiple shaders and rendering effects, including a pseudo-HDR rendering technique, to support multiple lighting conditions on the same courses, animated clouds and sky colors, lens effects (sun rays, lens flares, vignette, chromatic aberration, Depth of Field with Bokeh effect), water caustics and color grading with look-up tables.

I defined benchmarks to support the broadcast look & feel of the game, improving crowd visual quality, overhauling the animation system, introducing 4 levels of presentation for tournaments and completely re-branding the user interface.
In parallel, I kept pushing for visual improvements on vegetation, props and character models, textures, shaders and animations.

-Hands On

I personally worked on in-game cameras to create beauty shots for loading screens, tournament presentation fly-through and replay sequences. I created all the color grading LUTs used for all courses, vintage eras and gameplay events, as well as all animated logos, videos and in-game cameras for the broadcast presentation of the game.


Color Grading

1. Actual reference of the course

This photograph was taken by production artists who were sent on location to gather 3D scans and photographic references of the entire course.

3. In-game screenshot without color grading

Textures were white-balanced and scene lighting adjusted to match as closely as possible the reference photograph.

2. Official website image of the course

This image, taken from the official website of the golf club, has very different color and saturation values from the actual reference photograph on the left.

4. In-game screenshot with color grading

Color grading is then applied in real-time using a LUT, matching as closely as possible the website photograph.

In-game render with color grading turned off

Color grading applied during “Tiger Legacy” 70’s era


Broadcast Presentation

1. Golf course “beauty shot”

Real-time rendered in-game camera shot with linear pan motion.

2. Tournament logo

Pre-rendered video matching in-game camera motion.

3. Round & course information

UI graphics overlay with dynamic text.

4. Final compositing

All three elements combined in real-time by the 3D engine.