Responsibilities

-Art Direction

For my second year working on the franchise, I was responsible for improving the quality of the Wii release to align with Nintendo‘s core visual experience.

I reworked the look & feel of the game by simplifying meshes and textures details for environments, by reducing color palettes, by adding stylization to character silhouette and proportions, and by revising the player creation and customization system.

I also defined the art direction for user interfaces and menus with the “Masters” branding as the main visual identity in mind.

-Hands On

I  also defined the look & feel for user interfaces and menus with the “Masters” branding as the main visual identity in mind, and I created all mock-up templates, layouts and graphical elements for menus, UI and HUD screens using Adobe Photoshop.

Screenshots

Characters

Environments

User Interface

-Menus

-Head-Up Displays