W hile working at Staramba, I collaborated with Audi’s VR department on a pitch to demonstrate the visual quality that we were able to achieve for a real-time application, using Unreal4 and Oculus.
The challenge was to achieve photo-realistic rendering of the Audi RS4 in a 3D VR environment using dynamic lighting. Audi provided the original CAD assets of the vehicle that we optimized down to 10% of its original size. We created all shaders from scratch.
To showcase the Audi RS4, I chose an oversized minimalistic sport hall, filling two of the gigantic walls with TV screens to support the concept of dynamic lighting. The vehicle was parked on a rotating illuminated platform that would activate when stepping in front of the control panel. From it, the user could customize the car paint or turn on the car engine.